![]() ![]() You must follow the syntax exact when adding localization, otherwise the parser will break and you will have broken localization. Infantry_equipment_desc: "This is infantry equipment" Here is an example of a localized equipment: The game also contains version branding, allowing you to mark the version of the localisation with a number, which has no effect in-game, as such: The key refers to the script name of the object you are localizing. Typically you will want to use l_english.
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